


One out of two successful games is not bad, and Venture/Dungeon has the potential to become a more conventional counterpart to Dream Askew/Dream Apart in the future.If you’re looking for an interesting and fun role-playing game to play, then you might want to check out Dungeon Boss. The pitch is incredible and, as you might expect, the result is not quite there: while the roguelike universe is very well transcribed, there is absolutely nothing to embody these teenagers in their daily life (some booklets even have only moves dedicated to their RPG characters!), whereas the heart of the game was, for me, there. Dungeon promises something more ambitious: playing teenagers who themselves play a fantasy RPG, taking advantage of it to vent their problems and express their desires. Venture is a bit of a BoB equivalent of Dungeon World, meaning that it looks like an excellent game for epic and slightly introspective adventures in a very classic fantasy world a nice achievement that might become my reference game for such atmospheres, if I ever come back to it. Roll+Bond streamed a game of Venture, watch here.ĭespite appearances, the only thing that brings these two games together in one collection is the fact that they use the Belonging Outside Belonging system (in a very classic way, by the way, which surprised me a bit) and that they are about fantasy.Riley guests on Follow the Leader to play a game of Venture over 2 arcs, listen here and here.Riley guests on All My Fantasy Children to create a town using a Venture setting element, listen here.Riley & Jay discuss Venture & Dungeon on Game Closet, listen here.And all they’ll have is an old and battered sourcebook, and each other. They’ll need to confront mocking skeletons, surveilling monstrosities, bloodsucking bullies, and (of course) the dragon atop its throne of gold. In Dungeon, we will play as a group of teenagers on the verge of the greatest danger of their lives, whether that danger is the vast dungeon they explore once a week, or the existential terror of high school. They will meet townspeople with storied cultures, criminals with shady agendas, mages with esoteric power, and a strange darkness encroaching on the horizon.ĭungeon by Jay Dragon is a game about teens playing games of their own.ĭungeon gives us trap-riddled school hallways, dragons in the boiler room, the endless grid of suburbia, doodles of monsters in the margins of planners, and a grinning game master always asking, “What do you do next?” In Venture, we will play as a group of adventurers traveling through a fantasy world, making their way across the terrain while learning about themselves and each other. Venture gives us magic-filled forests and looming castles, champions in shining armor and vagabonds with dazzling charm, markets of ill-repute and duplicitous authorities, and uncaring gods high above always asking, “What do you do next?” Venture by Riley Rethal is a game of introspective heroic fantasy.

There are community copies available at the bottom of the page for those who cannot afford the PDF. If you'd like to donate additional community copies, one will be added to the pool for every extra $9 added to your purchase. Venture & Dungeon is a book of two tabletop roleplaying games inspired by traditional high fantasy rpgs like Dungeons & Dragons.
